Nemoricus wrote:
1. Collision: This is problematic. I saw an Albatross clip through Perseus in the first mission. The AI should have moved to avoid the Perseus, and since it didn't, the Albatross should have bounced off. Also, ships colliding with something should take damage in proportion to their relative speeds and size.
Indeed.
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2. Cutscenes: There should be a means to skip these.
You can actually skip all the cutscenes by pressing ESC. The only unskippable cutscene should be the one at the beginning of the 2nd level.
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3. Synchronized fire: I personally prefer to use the synched fire for most purposes, but to use it I have to manually switch to it every time I start a mission. It would be nice if there were a permanent toggle for it.
Must be a bug. You are right on this one.
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4. Objectives: In the third mission, your first objective is to destroy the rear power conduits on the Harbinger. However, if you're fast, you can destroy it before the objective is actually given. This causes it to be left up in your objectives until the Harbinger is destroyed. It should be removed if the rear power conduits are destroyed.
Again a bug.
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5. Switching targets: This is a bit finicky currently and not entirely reliable. Hitting 'Y' does not always change your target to the one within your targeting reticule. Also, if a ship has components to destroy, like the Harbinger, you should be able to quickly switch to newly vulnerable parts. You have to wait a while as is.
Targeting is a big issue, I agree. Mostly because people don't use the right mouse button to target various ships, or they don't switch to the selection mode of the HUD. (SPACEBAR). This will be addressed
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6. Harbinger: It should have turrets on its underside as well. However, there could be a belt along its center that the turrets can't fire into. Also, the vulnerable areas on the components should be made larger, as you can have a good firing solution and be aiming right for it and still not hit. The same should be done for the vulnerability opened up by destroying the airlocks.
It did originally have turrets everywhere, however many people failed to stay in the blind spot and got mercilessly killed in that mission. Therefore we removed the turrets there since the ship was invulnerable to fighter fire from below. The Harbinger is a huge difficulty spike even in its current state and will be addressed.